Golos, Tireless Pilgrim is a powerhouse. His second ability helps to create a synergistic value engine that is overwhelming to overcome. It's fun to play and provides divergent lines of play each game.
EDH has the Social Contract sometimes mass land destruction is not acceptable in the form of Armageddon or two card combos. Here is a kinder gentler form of land destruction to build a combo around.
Sometimes you want to play a casual game of commander, but the table you are at has other plans. Here is a deck tech that allows you to play casually but allows you to pivot to a more competitive game if needed.
One of the basic level up moments for commander is know your meta. A meta is the group of people you play commander with and the decks they play. You need to know what is in your meta and then you should be putting cards in your commander deck that limits those decks or exploits the weaknesses of them.
As a commander, he is a build around one and will not create insane board states that explode or devastate your opponent's side of the battlefield. His gain counters ability wants you to play Voltron, but there are better Voltron commanders than Drizzt. I would much rather have Sigarda, Host of Herons who has built in evasion and is difficult to remove than Drizzt as a Voltron commander. However, Drizzt is a commander you can work around to create a counters deck and add some mischievousness to your board. He is not the cause of the mischievousness but provides the framework for an alternative brew.