Many dismiss E Honda outright as a commander. Recent additions to card card pool makes him viable and he's better than you think...
Kamigawa: Neon Dynasty provides the cards to upgrade shrines and fixines some of the problems shrines decks had in the past. Look to build Shrines more as an enchantment deck with the win conditions using these niche cards.
Toxrill has been solved with Sludge Monster? There's still 98 more cards to go! Commander Clinic proliferates your slugfest to the next level.
Esika/The Prismatic Bridge is often a goodstuff deck. It can also be combo. Here's how...
While highly anticipated, Tovolar creates some design challenges for a werewolf deck. What are those concerns and how do we build around it? Commander Clinic has the answers.
Golos is banned. Though it is not dead yet. Gentlemen was can rebuild him better, faster, stronger.
Golos, Tireless Pilgrim is a powerhouse. His second ability helps to create a synergistic value engine that is overwhelming to overcome. It's fun to play and provides divergent lines of play each game.
As a commander, he is a build around one and will not create insane board states that explode or devastate your opponent's side of the battlefield. His gain counters ability wants you to play Voltron, but there are better Voltron commanders than Drizzt. I would much rather have Sigarda, Host of Herons who has built in evasion and is difficult to remove than Drizzt as a Voltron commander. However, Drizzt is a commander you can work around to create a counters deck and add some mischievousness to your board. He is not the cause of the mischievousness but provides the framework for an alternative brew.
Many players brew in the margins developing decks for casual but have a twist that players are often not suspecting. These deck strays from the well-worn path through the woods. These alternative decks. are fun to play. Do not underestimate them because these decks are capable of some amazing things.